One issue I’ve been coming up against repeatedly in
these articles is the concept of the video game protagonist – that cipher for
the player, for whose actions the player is, in whole or in part, responsible.
Nowadays, when we think of the Typical Game Protagonist, the figure that comes
to mind is, almost invariably, a grim, stubbly white dude, probably stoic and
gravelly-voiced, quite often toting some kind of firearm, which may well be
obscenely oversized. Take a quick glance over footage from most years' E3s, and
you’ll see wave upon wave of Mr Typical Game Protagonist as far as the eye can
see*. It’s no secret that this industry has, perhaps more than any other, a
massive problem of representation. Women in games are often oversexualised,
reduced in narrative terms to fridge-bait or sexy lamps – a result partly of
the innate ultraconservatism of much of the industry with regard to social issues, partly of whining
man-babies with a disproportionately loud collective voice whose fragile minds are
threatened as much by difference as by any kind of disagreement.
All of
this is why I want to take a few moments to appreciate a character who I’m
coming to believe may be my favourite video game protagonist; an antidote to
many of the prevailing clichés of the industry. A man, admittedly, but one
surrounded by interesting, complex female characters on whom he relies
constantly, without sexualising them and with only hints of romantic interest
in one of them. Rather than stoic and grim, he’s passionate and often goofy,
prone to saying remarkably stupid things in situations of great pressure.
Rather than solving problems by shooting and/or hitting things, if anything he
stands against those who use violence, using his wits to confront them with the
evidence of their crimes. If you hadn’t guessed, I’m talking about the man in
the blue suit: Phoenix Wright.
Oddly
enough, Phoenix isn’t even my favourite character in the Ace Attorney series, an honour which goes to his burger-chomping
assistant Maya Fey. But he is a deeply fascinating character, and a brilliantly-constructed
protagonist. Over the course of the series, we see him as a child abandoned by
almost everyone; a lovestruck, easily-manipulated student; a callow rookie
defending his mentor’s sister from a murder charge in only his second trial
ever; a dogged defender facing down infamous criminals and intimidating
prosecutors; a disbarred stubbly pianist apparently awash in a sea of “grape
juice”; a loving and protective father; and finally (to date, at least) as a mentor, semi-legendary
already in his mid-30s. It’s quite a ride.
But
throughout all this, what’s most fascinating about Phoenix as a protagonist is
his sheer ordinariness. He’s not some
special chosen one; he’s just a man with a law degree. He’s not the most
intelligent or even the most logical person around, and he doesn’t have any
special powers, even if he has friends who do. What he has is a good heart, and
a determination not to abandon the innocent, born from having been in that very
position himself.
I think this partly
accounts for why I feel Phoenix is a more interesting protagonist than his two proteges, Apollo Justice and Athena Cykes. He lacks Apollo’s semi-mystical bloodline, with his ability to spot people’s tells like a magic version of Tim
Roth in Lie to Me, or Athena’s
super-sensitive hearing and consequent ability to read emotion in people’s
voices. All Phoenix has is a badge, a sharp mind and a deep belief in people.
Even after he gets a magical jewel which allows him to see when people are
hiding things, it’s still up to him to figure the mystery out; he can see that people are keeping secrets, but not
what the secrets are.
Then there’s his goals. He
doesn’t set out to fight monsters (in any literal sense), or save the world, or
even anything as grandiose as bringing justice; he just wants to help people.
And so he does, not only defending the innocent from murder charges, but
managing to save people from themselves – Edgeworth from his ruthlessness, Maya
from her low self-esteem, Franziska from her obsession with perfection, Godot
from his single-minded hatred. Person after person refuses his help for one
reason or another, but he tries anyway. His help may not be enough, or it may
come too late, but his relentlessness is admirable nonetheless.
What’s more, he’s not a
perfect protagonist**. It’s all too easy to fashion a player avatar who is
constantly right, whose biggest obstacle seems to be other people not
recognising their blessed brilliance; when is Commander Shepard, for instance,
ever wrong about something? Phoenix,
on the other hand, makes plenty of mistakes. In court, he frequently doesn’t
have a clue what’s going on (which can be mildly frustrating for a
better-informed player). Outside of court, he’s not a pure avatar of virtue and
rightness either; he snaps at people who bring up Edgeworth’s disappearance in Justice for All, he’s too blinded by
infatuation to acknowledge the mounting evidence against Dahlia Hawthorne (a
good example of his best feature, his belief in people, working against him)
and, most infamously, he attempts to run across a burning bridge when his best
friend is in danger. It all combines to make him wonderfully human in a very endearing way.
Historically, games, from
platformers to shooters, have tended to be combat-focused, or at least to have
some strong element of what might loosely be termed violence, to the Daily Mail’s everlasting horror. It’s
part of the wish-fulfilment nature of the medium, making the player feel
strong. In a sense, Ace Attorney still
does this, but in a different way. Phoenix’s job, and the player’s, is to
outsmart his opponents, to cut through the lies of the villains. While the
series has its share of moral complexity, it still tends to go in for
relatively straightforward good versus evil clashes, and boo-hiss villains.
What’s refreshing, though, is that these battles never come down to a physical
fight. The villains are defeated by confronting them with irrefutable evidence
of their misdeeds, and it’s no less satisfying than shooting or punching them,
especially given the elaborate breakdowns which the series tends to afford
them. The games go to considerable lengths to make you hate these people, just to make yours and Phoenix’s eventual
victory all the more pleasurable.
Since I started writing
this post a couple of weeks ago (I was working on it slowly, OK?), a new Ace Attorney game has been announced,
and the only returning character revealed at this (very early) stage is Phoenix
himself, who would appear to be the focus of the game. Hardly surprising, since
he’s the only character to appear in every instalment of the series (if you
count his cameos in the two Investigations
games), but some fans are already complaining that plot points involving other
characters are being left hanging. While there’s some truth to that, as far as
I’m concerned, Phoenix is the heart of the series, and I wouldn’t have it any
other way.
Now please give us Maya back,
Capcom. Go on. You know you want to.
![]() |
| Even Conor Lenihan wants to be Phoenix. |
* - To be absolutely fair, as many commentators pointed
out, this year’s E3 was notable for quite a few prominent female protagonists,
which may hopefully be a sign of some slow progress. The industry certainly does
not lack for prominent and talented female commentators and creators.
** - He does, admittedly, seem to be completely
impervious to harm – he’s been tasered, poisoned, fallen from a bridge into a
freezing river, hit by a speeding car and whipped into unconsciousness, yet he
never seems to require more than a day or two in hospital.



